Ok i’m back from the depths of working on stuff to show Crytek in the meeting i had with them last week Wednesday.
Also had a few days to recover and get back some normal sleeping patterns.
The interview with Crytek went really well and things are looking promising, i should be hearing back from them hopefully some time next week.
In the mean time i’ll revive this blog which had sort of been set aside in the interest of focusing on getting a job
So to kick things off here is the stuff i did to show Crytek.

(click to enlarge imgs
A simple look at texturing, more for my benefit really, also testing out the normal map generation from within ZB.

A sort of environment set, jungle cliff wall with vines and an old secret bunker door.

I’m really hapy with this one, a stone pillar thingy, which would go on the facade of a building. (so that smooth block is a sort of place holder for a facade and not indicative of the actual pillar.
and finally the mutant guy, with no new work done, just a new shader that helps bring out some of its better parts. I’m unsatisfied with this model and will start it over and really push the pose and design. But it was good as a learning/practice session.
